People sometimes look at my work now—my 3D environments, my motion reels, my animations—and assume I must have followed a straight path into motion design. But that couldn’t be further from the truth. I’ve known since I was 10 years old what I wanted to do, but life didn’t immediately move in that direction. My journey took time, hesitation, wrong turns, and finally the courage to return to myself.
This is the real story.
My journey didn’t begin with Blender or After Effects. It began with a film.
The first time I watched The Prince of Egypt, I didn’t have the vocabulary to describe animation, but I knew—deep in my chest—that people created this. Real people. Real careers. It was the moment art stopped feeling like a hobby and started feeling like something feasible. I didn’t know the difference between 2D or 3D, or anything technical. I just knew I wanted to animate.
At ten years old, that seed was planted—quietly, stubbornly, and permanently.
Knowing your path early doesn’t mean life instantly clears the way.
Animation didn’t seem like a realistic career where I grew up. No clear mentors, no visible industry pipeline, no access to the tools or training I needed. So I took a more “sensible” route—studied Geography, explored other paths, and tried to convince myself I could grow into something I didn’t fully want.
But every time I saw an animation—even a basic motion graphic—that spark came back. It never left. It just waited.
My turning point wasn’t dramatic. It was one simple sentence someone told me:
“In ten years, you could be unhappily doing this geography-related job… or you could at least have started the animations you’ve always wanted to make. Those ten years will pass regardless. You’re better off choosing what makes you happy.”
For some reason, that line hit me harder than anything else.
It made the choice obvious.
So I stopped waiting for the “right moment.” I chose myself ...finally.
Coming back wasn’t graceful. I felt rusty. I felt behind. I felt like I was learning everything for the first time again.
But I started small.
I went back to the basics with figure drawing through Stan Prokopenko—quietly relearning how to see, how to draw, how to trust my hands again. From there, I self-trained with the Adobe Suite, spending late nights in After Effects, Illustrator, and Photoshop, rebuilding the foundation I should’ve had years ago.
I didn’t rush. I just kept moving.
Then came Leinad Studios, where UI/UX design forced me to become more structured. Building 50+ Figma pages, assembling design systems, and creating UI animations taught me discipline, clarity, and how to think like a designer—not just an artist.
By the time I stepped into Del-York Creative Academy, everything clicked.
The drawing. The UI discipline. The motion experiments.
Del-York was where I finally blended everything—Blender, After Effects, 3D modelling, lighting, VFX, environment design, and actual storytelling. It was a year of 8-hour days, difficult renders, spatial design challenges, and the kind of growth you can’t fake.
For the first time, I wasn’t dreaming about motion design.
I was doing it—confidently, intentionally, and without apology.
Today, motion design isn’t just my job. It’s my voice.
It’s how I build worlds, tell stories, design brands, and create visuals that feel alive. From 3D animation to CGI, from environmental lighting to brand design projects, everything I do now traces back to that moment when ten-year-old me saw The Prince of Egypt and understood what was possible.
It took years. It took detours. It took someone reminding me that time will pass whether you follow your dream or not.
But I’m here now—finally doing the thing I was always meant to do.
And if my story teaches anything, it’s this:
There is no “too late” when the dream belongs to you.
You become yourself when you’re ready to validate yourself.